Vibe Coding Roadmap
Level 5: Thinking in Products, Not Features
"Features don't matter. Problems solved for real people matter."
You can build features all day. AI makes that easy. The hard part isn't building—it's knowing what to build.
This level is about zooming out. Instead of asking "what can I add?" you'll learn to ask "what problem does this solve?" and "for whom?"
It's the difference between someone who can construct a house and someone who can design a home people want to live in. Both use the same materials. Only one creates something valuable.
Why Features Don't Equal Value
A feature is something your product does. Value is something your user gains.
These are not the same thing.
You can have dozens of features and deliver zero value—if none of those features solve a real problem for a real person. You can have a single feature and deliver massive value—if that feature is exactly what someone needed.
Features are what you build. Value is what users experience. The gap between them is where most products fail.
Understanding User Intent
Users don't want your product. They want what your product lets them do.
Nobody wants a booking system. They want an easy way to schedule appointments without phone tag.
Nobody wants a task manager. They want to feel in control of their day.
Nobody wants a portfolio website. They want potential clients to see their work and reach out.
The feature is the mechanism. The intent is the goal. Build for the intent.
Mapping a Simple User Journey
A user journey is the path someone takes from first contact to accomplished goal. Mapping it helps you see your product through their eyes instead of yours.
You don't need fancy tools or detailed diagrams. You need to answer: What does someone do, step by step, to get value from this?
Defining 'Done'
One of the most dangerous words in building is "done."
Without a clear definition, you'll keep adding, tweaking, and polishing forever. You'll never ship, because there's always one more thing to improve.
"Done" isn't when the product is perfect. Done is when the product delivers the core value you promised.
Knowing When to Stop Building
Stopping is harder than starting. There's always something to add, something to fix, something to improve. The urge to keep building is constant.
But building past the point of value is waste. It delays feedback, burns energy, and often makes the product worse, not better.
Common Traps Beginners Fall Into
If This Feels Uncomfortable, You're Doing It Right
Thinking in products is uncomfortable because it requires saying no.
No to features that sound cool but don't serve users. No to polish that delays shipping. No to your ego that wants to show off what you can build. No to the fear that says it's not ready yet.
Every "no" is uncomfortable. But every "no" is also what separates products people use from projects people abandon.
Building is the easy part. You've learned how to build. AI handles most of the hard work.
The hard part is judgment. Knowing what to build. Knowing when it's enough. Knowing when to ship and when to wait. Knowing that simple and complete beats complex and half-finished.
That discomfort you feel? That's growth. That's you becoming a builder who ships, not just a builder who builds.
If you're feeling resistance to the ideas in this level—the simplicity, the restraint, the "ship before it's perfect" mindset—that resistance is exactly why you need this level.
Sit with the discomfort. Ship anyway. Learn from what happens. Repeat.
That's the path from someone who can build things to someone who can build things people actually use.
You've now completed the thinking portion of this roadmap.
Levels 0 through 5 were about mindset, process, and judgment. How to think about building. How to direct AI effectively. How to make decisions about what matters.
Level 6 is different. It's about taking everything you've learned and turning it into a repeatable system. Your personal workflow for going from idea to shipped product, again and again.
You're one level away from having a complete approach to building software without becoming a programmer.
Let's finish this.